Charged Magic Bomb

Charged Magic Bomb
Charged Magic Bomb

Spend 4 Charges. Area Effect 2, Range 5: Affected units take Magic damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged have their DEF set to 0 until the end of turn if their DEF is greater than 0.

Cooldown: 2 AP Cost: 0
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